Large Beast, Unaligned
AC 12    Initiative +2 (12)
HP 18 (3d8 + 4)
Speed 40 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 13 +1 +1
Mod Save
INT 3 -4 -4
WIS 10 +0 +0
CHA 5 -3 -3
Skills Perception +5, Stealth +4
Vulnerabilities Radiant
Senses Darkvision 60 ft., Passive Perception 15
Languages --
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6(1d10 + 1) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition. In addition, on a successful hit,  make a con saving throw with a difficulty class of 10. If a player fails, become poisoned for two turns. 

Monster Tags: undead

Habitat: ForestHill

Mad_munoz

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