Armor Class
10
Hit Points
5
(1d8 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Damage Resistances
Fire
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., or ranged 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Description
Tiefling commoners live mostly in urban areas, working as tradespeople. Intelligent but widely feared, they are most able to find work in more dishonorable or criminal employment. However, more open-minded communities or large cities see tiefling smiths, carpenters, and masons as well.
Inspired by Keith Ammann of The Monsters Know What They're Doing
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