Deflective Hide. When targeted with a magical or ranged attack, roll a d20. On a 20, the Celestial Ape takes no damage.
Unnatural Agility. The Celestial Ape can take a bonus action to hide, disengage, or dash.
Multi Attack. The Celestial Ape makes 2 Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., single target. Hit: 12 (2d6 + 5) Bludgeoning damage.
Arcane Screech (Recharge 4-6). Ranged Weapon Attack: +5 to hit, range 15/60 ft., single target. Hit: 14 (4d6) Force damage. A creature hit by this attack must make a DC 12 Con Save, becoming deaf until the end of the Celestial Ape's next turn.
Stool Storm. Once per day, the Celestial Ape can unleash a blast of magical excrement in a 20ft radius centered on itself. Each creature in that area must make a DC 15 Dex saving throw, taking 3d12 Necrotic damage on a failed save and becoming Blinded for 1 minute, or if they succeed a DC 13 Medicine check, or half as much damage and no additional effects on a successful save.
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