Dark Devotion. The cultist has advantage on saving throws against being blinded or frightened.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. The Cultists of Illudor are never seen above ground, usually hiding and worshipping the Illudor in underground mines. They are only in the cult because of Illusions the Illudor made, persuading the cultists into bringing people into the Illudor's lairs for feeding. Sometimes they force a woman who would be used for feeding to be used for reproduction, making half-Illudor monsters. These creatures tend to use axes and daggers for easier feeding for their Illudor masters.
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