Medium Monstrosity, Chaotic Evil
AC 17    Initiative +2 (12)
HP 68 (8d8 + 40)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 20 +5 +7
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 11 +0 +0
Skills Perception +2
Immunities Acid, Poison; Poisoned
Senses Darkvision 60 ft; Passive Perception 20
Languages Understands Common but cannot speak
CR 3 (XP 700; PB +2)
Traits

Chemical Defenses. The wolf can add its constitution modifier to its AC.

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Death Throes. When the wolf dies, it explodes in toxic fumes. Every creature within 5 ft of it must make a DC 15 Constitution saving throw or take 1d6 damage. If that creature fails by 5 or more, it is also poisoned.

Actions

Multiattack. This creature can attack with Chemical Claw twice.

Chemical Claw. Melee Attack Roll: +5 to hit, reach 5 ft. Hit: 7 (1d6 + 3) Slashing damage plus 2 (1d4) Acid damage.

Chemical Breath (Recharge 5-6). The wolf exhales toxic fumes. Every creature within a 15 ft cone has to make a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned. Success: Half damage only.

Description

This is what happens when someone experiments on wolves.

Plsbenic3

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