Fanatical Zeal. When the cultist is reduced to 0 hit points, a burst of black flame erupts from their chest. Each ally of the cultist within 10 ft. gains 5 temporary hit points.
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Multiattack.
The cultist makes two attacks with their scimitar or one with Inflict Wounds.
Scimitar of Decay. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) slashing damage plus 4 (1d8) necrotic damage.
Inflict Wounds (1st-level spell; recharges after short rest).
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (3d10) necrotic damage.
Description
Once ordinary townsfolk, these zealots have scorched their flesh with Balastar’s mark. Their eyes burn with oily black fire, and smoke drifts constantly from their mouths. When they die, the same unholy fire spreads their master’s “blessing” to nearby allies.
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