| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +8 |
| CHA | 20 | +5 | +16 |
Bahamut's Blessing: Adam emits a calming aura in a 10-foot radius. Allies in the aura have advantage on saving throws against fear and charm effects.
Childlike Grace: Adam cannot be targeted by Zone of Truth, Detect Thoughts, or similar magic unless he chooses to allow it. His presence is considered “innocent” by most divination spells.
Change Shape: Adam nonmagically polymorphs into his true form: a Young Gold Dragon (CR 10).
Flame Touch: Melee Spell Attack: +8 to hit, reach 5 ft. Hit: 18 (4d6 + 5) fire damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Guiding Light (recharge 5-6): Adam releases a radiant burst in a 30-foot cone. Dexterity Save DC 15. Failure: 27 (6d8) radiant damage and the target is blinded until the end of its next turn. Success: Half damage, no blindness.
Soothing Word: Adam speaks a phrase in Draconic that calms a creature within 30 ft. The target ends one frightended, charmed, or confused condition.
Protective Glimmer: When Adam or an ally within 10ft. is hit by an attack, Adam can flash golden light. The attacker must reroll the attack with disadvantage.
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