Small Humanoid (Human), Lawful Good
AC 16 Natural grace + Bahamut’s blessing    Initiative +4 (14)
HP 85 (10d8)
Speed 35 ft., Swim 35 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 16 +3 +3
WIS 13 +1 +8
CHA 20 +5 +16
Skills Insight +5, Perception +9, Persuasion +9, Stealth +7
Resistances Fire
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages Celestial, Common, Draconic, Elvish, Primordial
CR 7 (XP 2,900; PB +3)
Traits

Bahamut's Blessing: Adam emits a calming aura in a 10-foot radius. Allies in the aura have advantage on saving throws against fear and charm effects.

Childlike Grace: Adam cannot be targeted by Zone of Truth, Detect Thoughts, or similar magic unless he chooses to allow it. His presence is considered “innocent” by most divination spells.

Change Shape: Adam nonmagically polymorphs into his true form: a Young Gold Dragon (CR 10).

Actions

Flame Touch: Melee Spell Attack: +8 to hit, reach 5 ft. Hit: 18 (4d6 + 5) fire damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Guiding Light (recharge 5-6)Adam releases a radiant burst in a 30-foot cone. Dexterity Save DC 15. Failure: 27 (6d8) radiant damage and the target is blinded until the end of its next turn. Success: Half damage, no blindness.

Bonus Actions

Soothing Word: Adam speaks a phrase in Draconic that calms a creature within 30 ft. The target ends one frightended, charmed, or confused condition.

Reactions

Protective Glimmer: When Adam or an ally within 10ft. is hit by an attack, Adam can flash golden light. The attacker must reroll the attack with disadvantage.

Monster Tags: Cult of the DragonHuman

Habitat: Any

TehNoob96

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