Medium Construct, Typically Lawful Neutral
AC 17 (reinforced alloy plating)    Initiative +11 (21)
HP 136 (16d8 + 64)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 20 +5 +8
CON 18 +4 +7
Mod Save
INT 14 +2 +2
WIS 14 +2 +5
CHA 10 +0 +0
Skills Acrobatics +9, Perception +6, Stealth +9
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft.; Passive Perception 16
Languages Modron, Common, telepathic link with Mechanus units within 300 ft.
CR 8 (XP 3,900; PB +3)
Traits

Tactical Processor. The BX has advantage on attack rolls if at least one ally construct is within 5 feet of the target and not incapacitated.

Shadow of Law. While in dim light or darkness, the BX can take the Hide action as a bonus action. It has advantage on Dexterity (Stealth) checks made to hide in structured or geometric environments (such as Mechanus).

Precision Execution. When the BX hits a creature that is surprised or hasn’t taken its turn yet, the attack deals an extra 21 (6d6) damage.

Discipline Network. Up to 3 allied constructs within 30 ft. can add +2 to their AC until the start of the BX’s next turn when it uses the Dodge or Hide action.

Actions

Multiattack. The BX makes three attacks with its Execution Blade or Arcane Blaster, or a mix of both.

Execution Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) Slashing damage plus 10 (3d6) Radiant damage. On a critical hit, the target must succeed on a DC 15 Con save or be restrained by glowing order chains until the end of its next turn.

Arcane Blaster. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 14 (3d8 + 5) Radiant damage.

Harmonic Disruptor (Recharge 5–6). The BX emits a focused pulse of lawful energy. All creatures of its choice within 15 feet must make a DC 16 Wisdom saving throw or take 21 (6d6) Thunder damage and be stunned until the end of their next turn on a failed save, or half as much damage on a success.

Bonus Actions

Calculated Step. The BX can move up to half its speed without provoking opportunity attacks.

Reactions

Parry. The BX adds 3 to its AC against one melee attack that would hit it. To do so, the BX must see the attacker and be wielding a melee weapon.

Coordinated Strike. If an ally construct within 30 feet hits a creature with an attack, the BX can use its reaction to make one weapon attack against the same target.

Description

Lore

While the Marchers form the endless ranks and the Enforcers crush enemy lines, the Automaton Type-BX, known as Executioners, serve as the covert blade of Mechanus. Crafted in subterranean forges of the Clockwork Labyrinth, these constructs are optimized for infiltration, precision strikes, and the surgical removal of chaotic influence.

Unlike their mass-produced kin, Executioners are fitted with adaptive logic cores, allowing them to anticipate and counter unpredictable foes. Their plating is made of matte black alloy infused with order runes, enabling them to blend into the structured shadows of Mechanus or any planar battlefield. Their joints are fluid, almost unnervingly organic in motion, but each step is perfectly calculated.

They serve as assassins, saboteurs, and personal guards to Modron hierarchs and Cataclysm Enforcers.

Monster Tags: construct

Habitat: Planar (Mechanus)

Treasure:  None

WilliamTaylor7652

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