Medium Construct, Typically Lawful Neutral
AC 14 (light alloy frame)    Initiative +5 (15)
HP 13 (3d8)
Speed 30 ft., Fly 50 ft. (Jetpack)
Mod Save
STR 8 −1 −1
DEX 16 +3 +5
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 6 −2 −2
Skills Acrobatics +5, Perception +2
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages understands Modron, telepathic link to allied constructs within 500 ft.
CR 1/4 (XP 50; PB +2)
Traits

Aerial Precision. The D1 has advantage on attack rolls against prone or restrained creatures.

Harmonic Network. While within 20 feet of another D1, each gains a +1 bonus to AC and attack rolls (maximum +3).

Sky Sentinel. Advantage on Wisdom (Perception) checks to detect flying creatures.

Hover Stability. The D1 can hover in place and ignores difficult terrain while airborne.

Actions

Talon Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Radiant Bolt. Ranged Weapon Attack: +5 to hit, range 40/160 ft., one target. Hit: 5 (1d6 + 2) radiant damage.

Bonus Actions

Dive and Strike. If the D1 moves at least 20 feet straight toward a creature, it can make one Talon Blade attack as a bonus action.

Description

Forged in the Aether Towers of Mechanus, the Winged Executors serve as fast-moving scouts, messengers, and aerial harassers for Mechanus’ machine legions. While not particularly strong alone, these constructs become a deadly precision swarm in coordinated flocks.

Using their jet-like flight arrays and harmonic network, they can overwhelm a battlefield with lightning speed, striking from above to disrupt spellcasters, flankers, and fleeing enemies.

Many planar veterans say, “If you hear the hum, the gears are already turning.”

Tactics & Swarm Behavior

  • Solo: A single Winged Executor scouts, harasses, and retreats if threatened.

  • Squad (5–10 units): They swarm targets, gaining +2 to +3 AC and attack bonuses through Harmonic Network.

  • Flock (20+ units): Coordinated volleys of radiant bolts and diving strikes can overwhelm even trained units.

Monster Tags: construct

Habitat: Planar (Mechanus)

Treasure:  None

WilliamTaylor7652

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