| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +6 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Rolling Deployment. As a bonus action, the Roller Warden can fold into a wheel-like shape, gaining a speed of 60 ft. and becoming unable to make attacks. It can unfold as a bonus action, returning to normal form.
Harmonic Barrier. When deployed, the Roller Warden projects a 10-foot-radius shimmering barrier. It gains a +2 bonus to AC, and ranged spell attacks against it have disadvantage. The barrier has 50 hit points, and damage to the barrier doesn’t carry over to the Warden until it breaks.
Siege Cannon Array. While deployed, the Warden has advantage on ranged attacks against creatures that have not moved since the start of their last turn.
Law Pulse Detonation. If reduced to 0 hit points, the Warden explodes in a burst of radiant energy. Each creature within 15 feet must make a DC 15 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much on a success.
Multiattack. The Roller Warden makes two Arcane Burst Cannon attacks.
Arcane Burst Cannon. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 14 (3d8 + 3) radiant damage.
Rolling Charge. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 3) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Barrier Pulse (Recharge 5–6). The Warden releases a pulse from its Harmonic Barrier. All creatures of its choice within 15 ft. must succeed on a DC 15 Constitution saving throw or take 18 (4d8) thunder damage and be pushed 10 feet away.
Deploy or Fold. The Warden folds into rolling form or unfolds into gunnery stance.
Description
Lore
The Automaton Type-P, commonly called Roller Wardens, are one of Mechanus’ most feared frontline combat constructs. Unlike the slow, methodical Marchers or the brute-force Enforcers, Roller Wardens are designed for lightning-fast deployment and tactical lockdown of chaotic forces.
Forged in the Cyclonic Forges of Primus, these constructs feature a compact, segmented chassis that allows them to fold into a wheel-like form, rolling at extreme speed to their target position. Once deployed, they unfold into a tripod gunnery stance, anchoring their stabilizer limbs and projecting Harmonic Barrier Shields — impenetrable domes of planar energy that make them extremely difficult to dislodge.
Their twin arcane cannons fire beams of radiant energy in synchronized bursts, cutting down chaotic enemies with frightening efficiency. Unlike other units, Roller Wardens do not retreat — their programming locks them into position until all threats are neutralized.
Tactics
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Solo: Rolls in quickly, locks down an area with Harmonic Barrier, fires from a fortified position.
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Squad (3–5): Deploy in staggered formation, overlapping barrier fields, creating strongpoints.
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Swarm (10+): Acts as a mobile killing wall, moving like a rolling machine gun nest.
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