Medium Humanoid (Gnoll), Chaotic Evil
AC 17 chain shirt + shield    Initiative +2 (12)
HP 58 (9d8 + 18)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 7 −2 −2
Skills Athletics +6, Perception +4, Stealth +5
Gear chain shirt, shield, spear
Senses Darkvision 60 ft.; Passive Perception 14
Languages Gnoll Anubian
CR 2 (XP 450; PB +2)
Traits

Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the gnoll’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tactical Advantage. Once per turn, the soldier can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll.

Actions

Multiattack. The soldier makes two melee weapon attacks.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used in melee and with two hands.

 

Habitat: DesertForestGrasslandHill

Izanamir

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