Medium Undead (Ambusher), Lawful Evil
AC 14 Dex modifier    Initiative +5 (15)
HP 34 (2d12 + 6)
Speed 60 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +10
CON 17 +3 +6
Mod Save
INT 12 +1 +4
WIS 9 -1 +1
CHA 7 -2 -2
Skills Acrobatics +5, Athletics +7, Intimidation +4, Stealth +4
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Common plus one other language but can’t speak
CR 1/2 (XP 100; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Disengage: every turn this monster is able to freely leave and enter melee range without provoking a provoke attack

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d20 + 3) Bludgeoning damage.

grab and bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d12 + 3) piercing damage. causing any item/weapon being holded by two hands are unaccusable until using their bonus action to break free from the bite

Description

After some time the Runner Zombies mutate again and start to attack weaker or more vulnerable targets even by speeding thru other targets 

Monster Tags: ambusher

Habitat: GrasslandPlanar (Shadowfell)UnderdarkUrban

Kwilson9771

Comments

Posts Quoted:
Reply
Clear All Quotes