Large Beast, Chaotic Evil
Armor Class 10 Scaled
Hit Points 15 (1d10)
Speed
STR
13 (+1)
DEX
10 (+0)
CON
4 (-3)
INT
8 (-1)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws STR +3
Condition Immunities Blinded, Invisible
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Scaled - This takes -1d4 from all melee attacks

Actions

Lash Out - The creature pounces on every one of it's targets, hopping from one, to the next, dealing 1d10 damage, evenly distributed across all of its targets.

Claw Swipe - Deals 1d6 to it's target, bypassing armor class

Bonus Actions

Frenzied Rage - On this creature's next turn, it's attacks deal double damage

Reactions

.

Legendary Actions

 

-

Description

This thing looks like it came from the underworld, and stares at you like it wants to take you back with it. It's mouth is shaped in some distorted way, and jaws lined with countless razor sharp teeth. It's eyes make the thing look blind, although by the way it's snarling while facing you, you can very well tell that it isn't. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadAbominations

Habitat: GrasslandHillMountainSwampUnderdark

R3Vhamp

Comments

Posts Quoted:
Reply
Clear All Quotes