Spider Climb. Aracha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, Aracha knows the exact location of any creature in contact with the same web.
Web Walker. Aracha ignores movement restrictions caused by webbing.
Unraveling. Aracha gains +5ft of walking and climb speed each time she takes damage from a physical attack (melee, ranged, spell, or otherwise)
Crimson Cloak. Aracha coats her self in a flare of crimson thread seemingly disappearing without a trace as if she was invisible. Creatures must succeed a (DC 20) Wisdom (perception) check or be unable to target and see her. While cloaked Aracha is fully actionable, the illusion ends after the end of her next turn.
Lasso. Melee Weapon Attack: +8 to hit, reach 30 ft., single target. Hit: 22 (5d6 + 4) slashing damage and target becomes restrained. As a Bonus Action Aracha can slam the target down on any square in range to deal an additional 9 (2d8) bludgeoning damage for every 50 pounds it weighs, If a creature is occupying said square it must succeed a (DC 18) Strength saving throw take the same damage.
Consuming Cocoon (1/day). Aracha pounces onto a creature within movement attempting to capture it in her claws, target must succeed a (DC 20) Dexterity saving throw or become paralyzed in a cocoon made of scarlet red thread. The cocoon has 40HP and 12AC. For each round a creature is restrained in the cocoon it takes 24 (4d8 +6) psychic damage and gains one point of exhaustion. Paralysis ends when the cocoon is broken or the creatures hit points reach 0.
Mass Cephalalgia (1/day). Ranged Magic Attack: All creatures in sight must succeed an opposing (+14) Wisdom saving throw, on fail take 42 (8d8 +6) psychic damage and are deafened, prone, and gain 1 point of exhaustion, half as much on success and damage only falls prone. Creatures caught in this spell feel as if their mind is being squeezed and pressed from the insides pushing out.
Backpedal. Aracha can use any action from her previous (Scarlet Weaver) form as a bonus action.
Innate Spellcasting. Aracha's spell casting ability is Wisdom (+6), She can cast the following spells, requiring no material components.
At Will: Healing Word, Expeditious Retreat
5/day: Misty Step, Sanctuary
3/day: Mass Healing Word
Blistering Speed. Aracha's spell casting ability is Wisdom (+6), She can cast the following spells (that would be actions), requiring no material components as bonus actions (reaction spells remain the same)
5/day: Shield, Lightning Bolt, Charm Person, Command
3/day: Blight, Counterspell, Hold Person, Suggestion
1/day: Mass Cure Wounds, Compulsion, Dominate Person
Description
Aracha is an old elf well past her prime who gained an intrigue to the workings of spiders and the networks they build, eventually using the small critters philosophy as a cure to her growing boredom. She forges webs of her own, connecting with the darkest underbellies of people and power. From monarchs and royals of high to the lowliest scoundrels, she uses her connections to cause one inciting incident after another from the shadows, stealing magical artifacts, starting wars, weaving tapestries of chaos to ensure there is always room at least a thread of "fun".
But if her threads are to be unfurled, web defiled, her truest form is revealed: The Mistress of Minds, her dominion is thought. Her true form after shedding her mortal body: a hulking mass of a spider with seemingly limitless spools of silky scarlet thread from her abdomen. However the bark her appearance portrays is no match for her bite. While ultimately weak on it's own, though creative utilization and centuries of practice Aracha is able to seamlessly manipulate the minds and matter around her creating a city level threat able to rival even the largest beasts.
Lair and Lair Actions
Weather a dampened cave hideout or the cellars beneath a castle, her favored place of battle is dark and disheveled with nearly every surface of the room coated in her scarlet webs.
Lair Actions
On initiative count 20, Aracha takes a lair action to cause one of the following effects; Aracha can’t use the same effect two rounds in a row:
Ensnare. The Snare spell is cast on any webbed surface of choice without costing any components
Thread Shake. All surfaces coated in webbing are tremored, any creature touching webbed surface must succeed a (DC 15) Dexterity saving throw or be knocked prone. Immunity if the creature has the Web Walker trait
Stomp. Masses of rock crumble from the ceiling, all creatures in the lair must succeed a (DC 10) Dexterity saving throw, on fail take 54 (12d8) bludgeoning damage. Aracha from years of experience knows where the rocks have loosened allowing her to roll with advantage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/15/2025 3:05:03 AM
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10
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0
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5e
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Coming Soon
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10/12/2025 6:23:35 AM
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12
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0
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Coming Soon
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10/13/2025 1:22:40 AM
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14
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1
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Coming Soon
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