Medium Humanoid (Elf, Fiend), Typically Chaotic Evil
Armor Class 16 Studded Leather
Hit Points 175 (22d12 + 32)
Speed 35 ft., Climb 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
23 (+6)
CHA
16 (+3)
Saving Throws DEX +12, INT +10, WIS +14, CHA +7
Skills Acrobatics +6, Deception +7, Insight +9, Perception +9, Performance +7
Damage Resistances Bludgeoning, Cold, Necrotic, Psychic; Slashing and Piercing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 30ft, Passive Perception 20
Languages Abyssal, Common, Elvish, Thieves' Cant, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spider Climb. Aracha can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, Aracha knows the exact location of any creature in contact with the same web.

Web Walker. Aracha ignores movement restrictions caused by webbing.

 

Actions

Conjure Arachnids (Recharge 7-8). Aracha creates 1d4+2 Giant Spiders out of thread, these spiders share her initiative and are actionable once summoned.

Mind Wire (Recharge 6). Aracha Launches an invisible thread targeting up to 2 creatures in sight, target(s) must succeed an opposing Wisdom save or be completely under her manipulation as if it was the creature's turn, at the end of the turn the controlled creature(s) take 23 (4d8+6) psychic damage, the controlled creature(s) is fully conscious for the duration, (the course of action fails if it intends to cause harm to the controlled creature (ex: jumping off a cliff or targeting self with an attack).

Thread Storm. A cloud of fine red thread flails outwards cast out from any one of her limbs in a multitude of shapes able to target all creatures in the area, Melee Weapon Attack: +6 to hit, reach choose one:

-(Wave) 50ft long, 10ft wide. Hit: 30 (4d12 + 4) slashing damage

-(Blast) 25ft cone Hit: 26 (4d10 + 4) slashing damage

-(Twirl) 15ft sphere. Hit: 22 (4d8 + 4) slashing damage 

All creatures hit must succeed a (DC 18) Strength saving throw or be pushed to the furthest square of the area used

Silk Spear (1/day). Aracha Conjures up a large spike with out of her and her spider's finest material with the intent to maim a creature's mind, Ranged Magical Weapon Attack. +10 to hit, range 30-90ft, single target, Hit: 61 (10d10+6) psychic damage, on hit target must succeed a (DC 18) wisdom saving throw or become paralyzed

Bonus Actions

Innate Spellcasting. Aracha's spell casting ability is Wisdom (+6), She can cast the following spells, requiring no material components.

At Will: Healing Word, Expeditious Retreat

5/day: Misty Step, Sanctuary

3/day: Mass Healing Word, 

Blistering Speed. Aracha's spell casting ability is Wisdom (+6), She can cast the following spells (that would be actions), requiring no material components as bonus actions.

5/day: Charm Person, Command

3/day: Hold Person, Suggestion,

1/day: Compulsion

Description

Aracha is an old elf well past her prime who gained an intrigue to the workings of spiders and the networks they build, eventually using the small critters philosophy as a cure to her growing boredom. She forges webs of her own, connecting with the darkest underbellies of people and power. From monarchs and royals of high to the lowliest scoundrels, she uses her connections to cause one inciting incident after another from the shadows, stealing magical artifacts, starting wars, weaving tapestries of chaos to ensure there is always room at least a thread of "fun".    

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2025 6:56:28 PM
22
2
5e
Coming Soon
10/12/2025 5:57:24 AM
38
0
5e
Coming Soon
10/12/2025 6:33:41 AM
38
0
--
Coming Soon
10/12/2025 10:58:49 PM
38
1
--
Coming Soon
10/13/2025 2:54:09 AM
38
1
--
Coming Soon

Monster Tags: fiendelffeysupportAny

OopsMistake

Comments

Posts Quoted:
Reply
Clear All Quotes