Armor Class
12
Hit Points
15
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
15
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Unnerving Sanctuary. On its turn, the Puppet rolls 1d6 (or 1d4, depending on party size). It automatically becomes a replica of a relevant person in the equivalent party member's ideal world. That party member must succeed on a DC13 Wisdom save, or suffer disadvantage against any attack roll or saving throw directed at the Puppet.
Actions
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Unnerve. Melee Spell Attack: The Puppet targets one creature within 10ft of it, the Creature must succeed on a DC12 Wisdom save or gain the frightened condition.
Comments