Medium Undead, Neutral Evil
Armor Class 12
Hit Points 15 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
15 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unnerving Sanctuary. On its turn, the Puppet rolls 1d6 (or 1d4, depending on party size). It automatically becomes a replica of a relevant person in the equivalent party member's ideal world. That party member must succeed on a DC13 Wisdom save, or suffer disadvantage against any attack roll or saving throw directed at the Puppet. 

Actions

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.

Unnerve. Melee Spell Attack: The Puppet targets one creature within 10ft of it, the Creature must succeed on a DC12 Wisdom save or gain the frightened condition. 

Habitat: Urban

LoneWarden

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