| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 15 | +2 | +5 |
| CON | 19 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 18 | +4 | +4 |
Cestus of the Downcast. Cestus had two hulking Adamantine gauntlets in the shape of a bull's head bearing green gems, when successfully landing all three of his multi attacks with the cestus he can make a free attack to shoot a ranged beam at an enemy he did not hit this round within 60ft of him dealing 4d8 necrotic dmg. the target may choose to make a Con save at DC.15 to take 1d10 Force damage instead, on a failed save the target takes 6d8 necrotic damage, on a fumble the target is unconsious.
Multiattack. The gladiator makes three Cestus attacks. It can replace one attack with a use of Shield Bash.
Heavenly Hook. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the [Stunned][/Exhausted] condition.
Disregard. Cestus may us this bonus action twice per combat. Cestus takes a reckless stance and lowers his AC by - 2 and adding +4 to all attack rolls.
at will Parry. Trigger: The gladiator is hit by a melee attack roll while holding His Cestus. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Reflect. Trigger: when a spell cast roll made against Cestus misses, he uses his shield to reflect the spell at the attacker. the caster must roll the dmg and take half of the total, if the spell is an AOE spell the range, and radius is applied at the caster's location upon arrival.
Kill feed. if Cestus knocks a target unconscious, he must make a Wisdom save DC.18 to resist the bloodlust of his origin if he fails the save, he kills the target. if a target within 30ft. Chooses to, they may make a Dex save at DC.20 to intercept the killing blow on success the blow will miss. the interrupting creature must have enough movement to move to the downed target in order to make the interruption save.
Description
Cestus is a large, masked humanoid with seething musculature and a large brimming form, clad in gold and green plated adamantine pauldrons and greaves a large tuft of red hair sticking from the top of his gilded ubauta mask.
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