Small Fiend, Typically Neutral Evil
AC 11    Initiative +1 (11)
HP 20 (4d8 + 2)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 2 −4 −4
WIS 8 −1 −1
CHA 2 −4 −4
Skills Acrobatics +3, Stealth +3
Vulnerabilities Bludgeoning, Fire
Resistances Piercing, Slashing
Immunities Thunder; Blinded, Charmed, Deafened, Frightened
Senses Tremorsense; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The Beele Demon has Advantage on an attack roll against a creature if at least one of the demon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Skitter. The Beele Demon is capable of moving across vertical surfaces and ceilings with no cost to movement.

Encase. A Beele Demon is capable of becoming fully hidden inside a small space, such as a hole, small box, or inside the body of a medium or larger creature's corpse.

Actions

Multiattack. The Beele Demon makes two Bite attacks.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 7 (2d6) Piercing damage.

Bonus Actions

Swarm. When three of more Beele Demons are within 20 feet of a target, they can swarm the target and reduce their movement speed to 0. As long as at least three Beele demons are swarming a tagret, they will be unable to escape through any means other than teleportation.

Habitat: DesertForestGrassland

Domineo34

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