Huge Construct (Chromatic), Neutral
Armor Class 20 Natural
Hit Points 250 (10d10)
Speed 30 ft.
STR
28 (+9)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
10 (+0)
CHA
21 (+5)
Saving Throws STR +15, CON +12
Skills Intimidation +0
Damage Resistances Cold, Force, Lightning, Radiant
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight within 120ft, Passive Perception 10
Languages Common Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

False Apperance: While motionless the contruct looks like an ordinary statue.

Contructs attacks count as magical. 

Time Infused Magite: After all creatures within 120ft of the contruct the contruct rewinds time at will for all creatures at its decreation to a place the DM so chooses. 

Actions

Multi attack.  It can make two slam attacts and one breath attack per turn.

Action melee attack: 15 foot range.  Hits one target. +36 to hit.  Does 6ds8 plus 9 blugening damage.  

Breath Weapon: breathes fire in a 60ft cone.  Each creature must make a dc 19 dex saving throw.  Taking 10d6 force damage on a failed save.  Half damage on a succesful save. 

Bonus Actions

 Magite Absortion:  Whenever takes damage it restores half hp of damage recieved. 

Reactions

Reaction Name: Self Destruct the contruct will explode when killed.  All creatures within 60ft must make a dc 19 dex saving throw or take 8d10 magic damage on a failed save. 

Legendary Actions

 

Legendary Action: Movement...Can take an extra 40ft of movement

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Creature made out of magite that was born and bred in the Astral Sea.  Created by Zed as one of his many experiments to become fully mechanical.  The contruct was so powerful even its creator feared his own creation.  Thusly locking the contruct away in his underground workshop. Hoping for it to remain hidden.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Astral Plane)

Lyrahstorm1980

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