| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 8 | −1 | −1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Boomberrys. The fruit of the bush explodes on impact. Every creature in a 5 ft radius must succeed on a DEX saving throw or take 1d6 Force Damage. The creature can try to fling them themself up to 10ft or have a humanoid ally throw them up to 40 ft. Each one starts with 32(8d8) berries and regains 1d6 berries each day at noon if exposed to the sky or the effects of the spell Daylight. If in a realm without a sun, the spell Daylight can be used to the same effect once every 24 hours. Any location where a boomberry has gone off has a 25 percent chance of an unawakened boomberry bush growing there in the next year.
Rake. Melee Attack Roll: +1, reach 5 ft. Hit: 1 Slashing damage.
Fling. Ranged Attack Roll: +1. Each creature in a 5-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 1d6 Force damage on a failed save or no damage on a successful one.
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