| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 11 | +0 | +0 |
| CHA | 16 | +3 | +3 |
Blightworm’s Whisper. Creatures within 10 ft. hear faint whispers coming from the Blightworm's Acolyte worm inside its gut.
Spellcasting. The blightworm Acolyte is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand, minor illusion, poison spray
The Blightworm Acolyte will use Eldritch Blast, Dagger once per turn, and replace Eldritch Blast with Vampiric Touch if the target is within range.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. The dagger attack will also deal 1d4 necrotic damage.
Eldritch blast. Ranged Spell Attack: +5 to hit, range 120ft, one target. Hit 6 (1d10 + 3) Force damage
Vampiric touch (Twice per Encounter). Melee Spell Attack. To Hit +5, range 5ft. Hit 10 (3d6) necrotic damage. On a hit, the target takes 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.
Description
Between Realities. Aether Kindred exist in the far reaches beyond normal space and time, but they aren’t the only entities to inhabit those in-between places. Other strange entities writhe and swim in the nothingness between stars, hungering for energies they can sense just beyond the veil. Occasionally, they taste freedom when a mage manages to open a thin crack, whetting the appetite of these strange beings and drawing them toward the known world.
Subtle Infiltrators. Contact with the outer cosmos is rare, but a seeker of arcane knowledge might briefly touch the mind of a creature from that far realm. If that creature takes notice, it might be intrigued by the rich domain it senses. Such an entity perceives the mortal world as a fertile spawning ground, abundant with food for its offspring. And so, it sends forth a fragment of its will in the form of a larva to worm its way into the mind and body of the one foolish enough to contact it.
Lore
DC 10 Intelligence (Arcana): Parasite warlocks draw their power from a parasitic creature dwelling within them. The parasite, known as a blightworm, is from some other plane of existence.
DC 15 Intelligence (Arcana): Blightworms exist to consume energy, draining worlds until they are depleted husks. Their hosts gain a limited ability to siphon magic from their foes. The parasite does the same to its host, eventually merging into a unified being.
DC 20 Intelligence (Arcana): The blightworm can survive the death of its host. It emerges from the corpse and attempts to infest a new body. The new host’s soul departs, and that of the original warlock takes its place, a horrific reward for service to otherworldly forces.
Comments