Medium Aberration (Brute), Chaotic Evil
Armor Class 15 Naural Armour
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +6, CON +6, WIS +0
Damage Resistances Acid, Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands languages it knew before transformation and Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unnatural Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the creature drops to 1 hit point instead.

Actions

Multiattack. The Aberrant makes three attacks with it's mutated fists.

Mutated fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.

GolanThanatos

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