Armor Class
15
Naural Armour
Hit Points
85
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
6
(-2)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +6, CON +6, WIS +0
Damage Resistances
Acid, Poison
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands languages it knew before transformation and Abyssal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Unnatural Fortitude. If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the creature drops to 1 hit point instead.
Actions
Multiattack. The Aberrant makes three attacks with it's mutated fists.
Mutated fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.
Comments