| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 13 | +1 | +3 |
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Bera Bera no mi Butter beam. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (2d6 + 2) blunt damage.
Bera Bera no mi Butter slide. he shoots a beam og butter on the ground andmakes a 15 foot circle indto difficult terrain targets inside det cirkel must succed on a dex save or fall prone if they fail they ricive disadvantage on future attack because of the butter being smeared on them dc 10+dex
He can summon a wall of butter that raisese his AC by 2.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
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