| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 18 | +4 | +6 |
| CHA | 16 | +3 | +5 |
Aura of Restoration. Allied creatures of the Medicus’ choice within 10 ft. regain 3 hit points at the start of their turns if they have at least 1 hit point.
Divine Healer. Whenever the Medicus casts a healing spell on an ally, that ally gains temporary hit points equal to 1d6 + the Medicus’ Wisdom modifier.
Celestial Discipline. The Medicus has advantage on saving throws against being frightened or charmed.
Combat Cleric. The Medicus can make weapon attacks as part of its action while also using bonus actions for healing magic.
Spellcasting. The Medicus is a 3rd-level spellcaster (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
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Cantrips (at will): Guidance, Sacred Flame, Spare the Dying
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1st level (4 slots): Bless, Cure Wounds, Shield of Faith
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2nd level (2 slots): Lesser Restoration, Prayer of Healing
Multiattack. The Medicus makes two attacks with its Solar Pike Staff.
Solar Pike Staff (Melee).Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) radiant damage.
Solar Pike Staff (Ranged — Blaster Mode).Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit: 9 (2d8) radiant damage.
Healing Light (3/Day). The Medicus channels divine light into an ally within 30 ft., restoring 15 (3d8 + 2) hit points.
Bolster. One ally within 30 ft. gains advantage on its next saving throw before the end of its next turn.
Intervention of Light. When an ally within 10 ft. takes damage, the Medicus can reduce that damage by 10 (2d10 + 3) and immediately heal the ally for 5 hit points.
Description
Lore
The Celestial Medicus are the combat clerics of Mount Celestia’s shining legions. Derived from the same celestial template as the Legionnaires, the Medicus embodies mercy in war — trained to stand shoulder-to-shoulder with their brethren, mending wounds in the heat of battle while wielding the light of the heavens as both shield and spear.
Their name comes from the ancient Celestial tongue, echoing the Roman medicus — healer. They wear distinctive white-and-gold armor marked with radiant crimson or emerald accents, making them easy to identify amid celestial formations. Though their focus is restoration, they are not defenseless; a Medicus channels divine might through their Solar Pike Staff, a weapon that can both heal allies and strike foes with radiant fury.
They march at the center of every Celestial company, their auras of light knitting wounds and bolstering resolve, ensuring that the Legion never falters.
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