AC 11 Natural Armor    Initiative +7 (17)
HP 130 (10d12)
Speed 30 ft., It appears that when it walks pieces of flesh bits fall off as its walking that can be used to make cures for it
Mod Save
STR 9 -1 -1
DEX 12 +1 +1
CON 15 +2 +5
Mod Save
INT 16 +3 +6
WIS 12 +1 +1
CHA 1 -5 -5
Skills Intimidation +15
Vulnerabilities Bludgeoning, Fire, Thunder
Resistances Cold, Piercing, Psychic, Radiant, Slashing, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Senses Unknown It appears to be able to smell and hear extremely well when it comes to uninfected living things, Passive Perception 15
Languages All It appears to be able to speak any language because of the vast collection of knowledge gathered by the Ἀνίκατος Κορδεκεψ Hivemind Any language that other infected Ἀνίκατος Κορδεκεψ have provided for their shared Hivemind
CR 7 (XP 2,900; PB +3)
Traits

Hivemind. The Ἀνίκατος Κορδεκεψ is part of a Hivemind so it can see from every perspective of Ἀνίκατος Κορδεκεψ and if there are any Ἀνίκατος Κορδεκεψ in an area they will rush to where their fellow Ἀνίκατος Κορδεκεψ are fighting.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will):Toll of The Dead , Poison Spray
1st level (2 slots): Animate Dead, Ray of sickness

Actions

Bite. Spreads the infection. Roll a 1d20 for days until uncurable and a 1d6 days until the bitten player loses all control and becomes a full Ἀνίκατος Κορδεκεψ. Can be cured with Greater Restoration or anything above.

Bite and grapple (Multiattack). Melee Weapon Attack: +10 to hit, reach 5 ft., # target. Hit: # (1d20 + 0) [damage type] damage.

Blight. Ranged Weapon Attack: +5 to hit, range 3/d10 ft., 5 target. Hit: 8 (1d6 + 4) Necrotic damage 1d10 over 7 roll chance to poison.

Grasping Vine. Ranged Weapon Attack: +5 to hit, range 3/d10 ft., 2 target. Hit: 8 (1d6 + 4) Necrotic damage.

Bonus Actions

Memory of The Dead. Any Ἀνίκατος Κορδεκεψ can use the actions, bonus actions, reactions, or spells/cantrips that any Ἀνίκατος Κορδεκεψ had before they got infected but it only has 25% of the original strength and is rolled with a 1d10.

Reactions

Spore Burst. When a Ἀνίκατος Κορδεκεψ dies or armor breaks it releases spores that infect others that takes 1d20 days to take effect before its uncurable and 1d6 days to they are fully infected. 1d10 for radius of spores 1d10 roll* 10= radius if armor already broke than (1d10 roll  * 10) divided by 2. Can be cured with Greater Restoration or anything above.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It can be cured in the first stage with Greater Restoration or with water and flesh of Ἀνίκατος Κορδεκεψ mixed together by a cleric. Vaccines are possible with 2 pieces of Ἀνίκατος Κορδεκεψ flesh, water, giant spider venom, and dragonborn blood. Dragonborn are immune to most attacks unless rolled with 1d20 over 18 for attack from a Ἀνίκατος Κορδεκεψ. A massive outbreak occurred when Amir Thuthriho attempted to control it which failed due to gnomes destroying the lab it was contained in although he was able to cure himself n the second stage but that cure is lost to time. Amir Thuthriho had contained all of the Ἀνίκατος Κορδεκεψ and killed what he couldn't contain which was a very small population

Lair and Lair Actions

Ἀνίκατος Κορδεκεψ lairs are often miles across or really small and in the center tends to be the leader Ἀνίκατος Κορδεκεψ Hivemind (all Ἀνίκατος Κορδεκεψ Hiveminds appear to be part of a giant Ἀνίκατος Κορδεκεψ Hivemind's control although this has yet to be proven. Their lair 

Lair Actions

On initiative count 10 (losing initiative ties), the Ἀνίκατος Κορδεκεψ takes a lair action to cause one of the following effects; the Ἀνίκατος Κορδεκεψ can’t use the same effect two rounds in a row:

  • Grasping Hands. Hands grab at players roll a 1d10 if over 4 than you escape. Can be destroyed with fire or healing magic.

Regional Effects

The region containing a legendary Ἀνίκατος Κορδεκεψ's lair is Necrotic, which creates one or more of the following effects:

  • Poisoning
  • Withering Body

If the Ἀνίκατος Κορδεκεψ dies, these effects fade over the course of 2d20 days.

Monster Tags: Fungusundead

Habitat: ArcticMountainSwampUrban

Treasure:  Relics

number1Floppa

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