Angelic Aura. The Celestial Envoy can emit an aura of light that bolsters the healing abilities of its owner once per long rest. (add 1 d4 to any healing spell or ability)
Magic Resistance. The Celestial Envoy has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The Celestial Envoy can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Celestial Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake. Can also be used on non-hostile creatures to cure status effects such as poison or disease, but target must take half damage. (can only use this ability once every long rest)
Detect thoughts. Range: 30 feet For the duration, the thoughts of certain creatures can be determined. This information can be conveyed to PC by basic emotions, or images (Limited telepathy)
Description
A small flying creature with no visible scales, but a dull shimmering aura of magic and feathered wings. Sent by celestials to aid their most loyal champions and followers in battle, and to bolster their healing capabilities.A
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Posted Dec 8, 2019Rough draft for a familiar.