AC
12
Initiative
+2 (12)
HP
10
(1d8 + 2)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +3, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Understands common, but only simple commands
CR
1/4 (XP 50; PB +2)
Traits
Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a cat. The swarm can't regain hit points or gain temporary hit points.
Actions
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 2d6 Slashing damage.
Comments