Huge Monstrosity, Lawful Good
AC 14    Initiative +1 (11)
HP 149 (13d12 + 65)
Speed 40 ft., Climb 40 ft., Fly 60 ft.
Mod Save
STR 23 +6 +10
DEX 13 +1 +1
CON 20 +5 +9
Mod Save
INT 5 −3 −3
WIS 13 +1 +1
CHA 8 −1 −1
Skills Athletics +10, Perception +5
Resistances Necrotic, Radiant
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Crazed Charge. If Baloohoo runs at least 20 feet straight toward a creature and then hits it with a Rend attack on the same turn, that target takes an extra 10 (3d6) Slashing damage.

Dive Bomb. If Baloohoo flies at least 30 feet straight toward a creature and then hits it with a Rend attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked Prone.

Keen Sight and Hearing . Baloohoo has Advantage on Wisdom (Perception) checks that rely on sight or hearing.

Actions

Multiattack. Baloohoo makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 5 ft. Hit: 19 (3d8 + 6) Slashing damage plus 7 (2d6) Radiant damage.

Radiant Breath (Recharge 5-6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 36 (8d8) Radiant damage. Success: Half damage.

Description

Baloohoo is an owlbear touched Yāoyì’s divinity. His fur is white and gold. He has four front legs and two back legs like that of a displacer beast as well as a pair of giant wings atop his back.

Habitat: Forest

NotoriouS_J_A_M_

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