| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +10 |
| DEX | 13 | +1 | +1 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Crazed Charge. If Baloohoo runs at least 20 feet straight toward a creature and then hits it with a Rend attack on the same turn, that target takes an extra 10 (3d6) Slashing damage.
Dive Bomb. If Baloohoo flies at least 30 feet straight toward a creature and then hits it with a Rend attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked Prone.
Keen Sight and Hearing . Baloohoo has Advantage on Wisdom (Perception) checks that rely on sight or hearing.
Multiattack. Baloohoo makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 5 ft. Hit: 19 (3d8 + 6) Slashing damage plus 7 (2d6) Radiant damage.
Radiant Breath (Recharge 5-6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 36 (8d8) Radiant damage. Success: Half damage.
Description
Baloohoo is an owlbear touched Yāoyì’s divinity. His fur is white and gold. He has four front legs and two back legs like that of a displacer beast as well as a pair of giant wings atop his back.
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