Large Construct, Unaligned
AC 10 Sturdy Wood    Initiative -5 (5)
HP 50 (10d10)
Speed 0 ft.
Mod Save
STR 16 +3 +3
DEX 1 -5 -5
CON 14 +2 +2
Mod Save
INT 1 -5 -5
WIS 1 -5 -5
CHA 1 -5 -5
Vulnerabilities Fire
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 1
Languages --
CR 0 (XP 10; PB +2)
Traits

Technically it is a structure.

Immobile Structure.
The gazebo cannot move, think, or act. It can, however, provide partial cover and an excellent place to hold a picnic.

Stillness of the Ages.
The gazebo is immune to all spells that require a creature to make a saving throw, because it is not a creature. It also cannot be charmed, turned, or polymorphed, though a sufficiently delusional wizard might try.

Immunity to Common Sense.
Any adventurer who mistakes the gazebo for a living threat must succeed on a DC 15 Wisdom saving throw or be subject to public ridicule for 1d4 years (or until a new player does something dumber).

Peaceful Presence.
Creatures that take a short rest within the gazebo recover an additional 1d4 hit points, provided they do not insult it, attack it, or confuse it for a mimic.

Actions

None.
The gazebo is a gazebo.

Description

A gazebo is a charming open structure often found in gardens, courtyards, and parks. Built of wood or wrought iron, it provides shade, shelter, and — in certain rare circumstances — mortal terror to adventurers who have never heard the word before.

Variant: Haunted Gazebo
Sometimes, the gazebo’s spirit lingers long after it’s been attacked. Such a gazebo sheds a dim, judgmental light in a 20-foot radius. Any creature that damaged it in life must succeed on a DC 13 Charisma saving throw or be haunted by the whisper, “It was just architecture…”

Notes: Gazebo is also vulnerable to damage by Termites.  Technically its DEX, INT, WIS, and CHA are all 0.  It has no passive perception

Habitat: GrasslandHillUrban

AlienNevets1701

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