Spellcasting. Col is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks).
Primal Savagery. Melee Spell Attack: +12 to hit, reach 5 ft., Hit: 16 (3d10 ) Acid damage.
Spellcasting.
3/day Each: Cure Wounds (Level 3 version), Faerie Fire, Ice Knife (Level 3 version)
1/day Each:Mass Cure Wounds, Wall of Fire
Starry Form (2/day). As a bonus action, I can expend a use of wild shape to take on a starry form for 10 min.
In that form I shed bright light in a 10-ft radius and dim light for an extra 10-ft radius
When I do so, I choose one constellation that glimmers on my body, granting me benefits
- Archer Constellation [2d8 + 5 radiant damage]
As a bonus action, I can make a ranged spell attack to hurl a luminous arrow 60 ft
I can also do this as part of the bonus action I use to assume the starry form
- Chalice Constellation [2d8 + 5 hit points restored]
When I cast a healing spell with a spell slot, I can heal myself or another within 30 ft of me
Cosmic Omen (3/day). As a reaction when a creature I can see in 30 ft makes an attack, check, or save, roll a die to gain an omen based on the result (odd/even)
• Weal (even): add 1d6 to the number rolled for the attack, check, or save
• Woe (odd): subtract 1d6 from the number rolled for the attack, check, or save
Description
The Druid Col, a healer and care taker.
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