Medium Humanoid, Neutral Good
Armor Class 19
Hit Points 90 (9d8 + 18)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws CON +8, INT +6, WIS +9
Skills Perception +13
Senses Passive Perception 23
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Spellcasting. Col is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks). 

Actions

Primal Savagery. Melee Spell Attack: +12 to hit, reach 5 ft., Hit: 16 (3d10 ) Acid damage.

Spellcasting.

3/day Each: Cure Wounds (Level 3 version), Faerie Fire, Ice Knife (Level 3 version)

1/day Each:Mass Cure Wounds, Wall of Fire

 

Bonus Actions

Starry Form (2/day). As a bonus action, I can expend a use of wild shape to take on a starry form for 10 min.
In that form I shed bright light in a 10-ft radius and dim light for an extra 10-ft radius
When I do so, I choose one constellation that glimmers on my body, granting me benefits

- Archer Constellation [2d8 + 5 radiant damage]
As a bonus action, I can make a ranged spell attack to hurl a luminous arrow 60 ft
I can also do this as part of the bonus action I use to assume the starry form
- Chalice Constellation  [2d8 + 5 hit points restored]
When I cast a healing spell with a spell slot, I can heal myself or another within 30 ft of me

Reactions

Cosmic Omen (3/day). As a reaction when a creature I can see in 30 ft makes an attack, check, or save, roll a die to gain an omen based on the result (odd/even)
• Weal (even): add 1d6 to the number rolled for the attack, check, or save
• Woe (odd): subtract 1d6 from the number rolled for the attack, check, or save

Description

The Druid Col, a healer and care taker. 

MrLexicon

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