AC 14 Natural Armor    Initiative +2 (12)
HP 22 (5d10 + 1)
Speed 50 ft., Climb 40 ft.
Mod Save
STR 15 +2 +2
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 4 −3 −3
WIS 14 +2 +4
CHA 9 −1 −1
Skills Perception +4, Stealth +5
Resistances Force
Senses Blindsight 30, Darkvision 60 ft.; Passive Perception 14
Languages — (understands resonance tones)
CR 1 (XP 200; PB +2)
Traits

✴ Aetheric Awakening.

The beast is partially infused with ambient resonance energy. It emits faint motes of light when moving, and has resistance to force damage.

✴ Echo Sense.

While within 60 ft. of an active aetherfont or corrupted shard, the beast can detect creatures by the disturbance of resonance vibrations. It has blindsight 30 ft. under such conditions.

✴ Unstable Pulse (Recharge 5–6).

When the beast takes damage from a melee attack, it may release a surge of resonance energy. Each creature within 10 ft. must succeed on a DC 12 Constitution saving throw or take 1d6 thunder damage and be pushed 5 ft.

Actions

Multi-Attack. The beast makes two attacks: one with its claws and one with its bite.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d10 + 2) Piercing damage

Bonus Actions

Nimble Escape. The panther takes the Disengage or Hide action.

Reactions

Unstable Pulse (Recharge 5-6). When the beast takes damage from a melee attack, it may release a surge of resonance energy. Each creature within 10 ft. must succeed on a DC 12 Constitution saving throw or take (1d6) Thunder damage

Habitat: ForestGrasslandHill

Fizzgig30

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