| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +4 |
| CHA | 9 | −1 | −1 |
✴ Aetheric Awakening.
The beast is partially infused with ambient resonance energy. It emits faint motes of light when moving, and has resistance to force damage.
✴ Echo Sense.
While within 60 ft. of an active aetherfont or corrupted shard, the beast can detect creatures by the disturbance of resonance vibrations. It has blindsight 30 ft. under such conditions.
✴ Unstable Pulse (Recharge 5–6).
When the beast takes damage from a melee attack, it may release a surge of resonance energy. Each creature within 10 ft. must succeed on a DC 12 Constitution saving throw or take 1d6 thunder damage and be pushed 5 ft.
Multi-Attack. The beast makes two attacks: one with its claws and one with its bite.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d10 + 2) Piercing damage
Unstable Pulse (Recharge 5-6). When the beast takes damage from a melee attack, it may release a surge of resonance energy. Each creature within 10 ft. must succeed on a DC 12 Constitution saving throw or take (1d6) Thunder damage
Comments