Fallen Grace.
Azariel’s divine light is twisted. Whenever it would deal radiant damage, it may instead deal necrotic damage.
Corruptive Aura.
At the start of Azariel’s turn, each creature of its choice within 10 feet must succeed on a DC 16 Constitution saving throw or take 7 (2d6) radiant or necrotic damage (Azariel’s choice).
Magic Resistance.
Azariel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
Azariel makes two Greatsword attacks and uses Radiant Burst if available.
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 14 (2d8 + 5) slashing damage plus 4 (1d8) radiant or necrotic damage.
Radiant Burst (Recharge 5–6).
Azariel releases a pulse of corrupted divine energy. Each creature of its choice within 20 feet must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant or necrotic damage on a failed save, or half as much on a success.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) bludgeoning damage.
Legendary Actions
Azariel can take 3 legendary actions, only one of which can be used at a time. It regains all spent legendary actions at the start of its turn.
- Move. Azariel moves up to 30 feet without provoking opportunity attacks.
- Slam. Azariel makes one Slam attack.
- Radiant Pulse (Costs 2 Actions). Azariel emits a burst of divine light. Each creature of its choice within 15 feet must make a DC 16 Dexterity saving throw, taking 9 (2d8) radiant or necrotic damage on a failed save, or half as much on a success.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the fallen angel Azrael
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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