Armor Class
12
Armor
Hit Points
1
(1d4 - 1)
Speed
30 ft.
STR
2
(-4)
DEX
11
(+0)
CON
9
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
DEX +2
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Dark Vision. The device has 60ft of darkvision.
Actions
BOOM!. The mechanical device triggers its magical charge. 14 (4d6) Force damage to all targets in a 10ft. range. Dex save against the summoners spell save DC for half damage.
Reactions
BOOM!. The mechanical device triggers its magical charge. 14 (4d6) Force damage to all targets in a 10ft. range. Dex save against the summoners spell save DC for half damage.
Comments