| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +8 |
| DEX | 12 | +1 | +5 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +4 |
| CHA | 7 | −2 | −2 |
Keen Smell. The bestial huntsman has advantage on Wisdom (Perception) checks that rely on smell.
Altered. The bestial huntsman has advantage on saving throws against effects that target humanoids.
Brute. A melee weapon deals one extra die of its damage
when the bestial huntsman hits with it (included in the attack).
Multiattack. The bestial huntsman makes one attack with its saw and one attack with its torch.
Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) [slashing] damage.
Torch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) [fire] damage.
Description
These inhabitants of Yharnam have progressed in their
transformation to horrid beasts. They may retain a huma-
noid appearance and walk on two legs, but their inherit
nature has changed to the bestial. They lost their capabili-
ty of speech, but have gained significant strength. Though
they have lost the ability to use refined arms, they are able
to wield large tools with ease to wreak havoc.
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