Medium Humanoid (Human), Chaotic Neutral
AC 13 Natural Armor    Initiative +1 (11)
HP 39 (6d8 + 12)
Speed 30 ft.
Mod Save
STR 16 +3 +8
DEX 12 +1 +5
CON 15 +2 +5
Mod Save
INT 6 −2 −2
WIS 12 +1 +4
CHA 7 −2 −2
Gear The bestial huntsman wields either a plow, a spear, or a saw and torch.
Senses Passive Perception 10
Languages Understands common but doesn’t speak
CR 1 (XP 200; PB +2)
Traits

Keen Smell. The bestial huntsman has advantage on Wisdom (Perception) checks that rely on smell.

Altered. The bestial huntsman has advantage on saving throws against effects that target humanoids.

Brute. A melee weapon deals one extra die of its damage
when the bestial huntsman hits with it (included in the attack).

Actions

Plow. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) [piercing] damage.

 

Description

These inhabitants of Yharnam have progressed in their

transformation to horrid beasts. They may retain a huma-
noid appearance and walk on two legs, but their inherit

nature has changed to the bestial. They lost their capabili-
ty of speech, but have gained significant strength. Though

they have lost the ability to use refined arms, they are able
to wield large tools with ease to wreak havoc.

ElLhoco

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