| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +8 |
| DEX | 12 | +1 | +5 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +4 |
| CHA | 7 | −2 | −2 |
Keen Smell. The bestial huntsman has advantage on Wisdom (Perception) checks that rely on smell.
Altered. The bestial huntsman has advantage on saving throws against effects that target humanoids.
Brute. A melee weapon deals one extra die of its damage
when the bestial huntsman hits with it (included in the attack).
Plow. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) [piercing] damage.
Description
These inhabitants of Yharnam have progressed in their
transformation to horrid beasts. They may retain a huma-
noid appearance and walk on two legs, but their inherit
nature has changed to the bestial. They lost their capabili-
ty of speech, but have gained significant strength. Though
they have lost the ability to use refined arms, they are able
to wield large tools with ease to wreak havoc.
Comments