AC
14
Natural Armor
Initiative
+3 (13)
HP
59
(10d10 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Gear
[Tooltip Not Found], Shortsword
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Common plus one other language but can’t speak
CR
3 (XP 700; PB +2)
Actions
SwordofLifeStealing. Melee Attack Roll: +2, reach 10 ft. Hit: 6 [rollable](2d6 +10); {"diceNotation":"2d6+10","roll type":damage","rollAction":"SwordofLifeStealing","rollDamageType":"Necrotic"}[rollable] Piercing damage
RingofTelekinesis. When you wear this ring you can cast the telekinesis spell at will.
Reactions
Focus heal. When damaged the skeleton will concentrate on healing itself will regenerate any damage taken its only weak point is its head but because of this it focuses all its energy into constantly healing it so dealing enough damage so that it stops concentrating on healing its head is the only way to destroy its head thereby killing it.
Comments