Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Armos remains motionless, it is indistinguishable from a normal statue
Weakness. If a player gets behind an Armos its AC is reduced by 4.
Open Wide. The armors will constantly open and close its mouth. placing an explosive inside the armors will cause it to die instantly.
Multiattack. The armor makes two melee attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.
Explosive Death. When an Armors health drops below 1 hp, it will move 10ft to the closest enemy and explode. All players within 5ft must make a dc 12 DEX save or suffer 3d6 fire damage, or half as much on success.
Description
This statue clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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