Medium Ooze, Any Alignment
AC 16    Initiative +0 (10)
HP 93 (11d8 + 44)
Speed 30 ft.
Mod Save
STR 19 +4 +6
DEX 10 +0 +0
CON 18 +4 +6
Mod Save
INT 11 +0 +0
WIS 12 +1 +3
CHA 10 +0 +0
Resistances Bludgeoning
Immunities Acid
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Undercommon
CR 4 (XP 1,100; PB +2)
Actions

Multiattack. The cubeling makes two Grab attacks, and can replace one attack with a use of Clobber.

Grab. Melee Weapon Attack: +6, reach 5ft. Hit: 10 (1d12 + 4) Bludgeoning damage, and the target is Grappled by the cubeling. The cubeling can have up to two creatures Grappled at a time.

Clobber. The cubeling smashes two Grappled creatures into each other. Constitution Saving Throw: DC 13, two creatures Grappled by the cubeling. Failure: 6 (1d12) Bludgeoning damage, and the target is Dazed until the end of its next turn. A Dazed creature can only do one of the following things on its turn: move, use an Action, or use a Bonus Action.

Fling (Recharge 5-6). The cubeling launches itself to a space it can see within 60 feet. Dexterity Saving Throw:  DC 13, each creature within 5 feet of the space where the cubeling lands. Failure: 3 (1d6) Bludgeoning damage, and the target is Prone. Any creature in the space the cubeling landed is moved to the closest unoccupied space as it is shoved aside.

Bonus Actions

Variable Shape. The cubeling expands or shrink its Size by one category, up to a maximum of Large and down to a minimum of Small.

Description

Not all cubelings are friendly creatures, for some have fallen to the more feral nature presented by the denizens of the underdark. Unfortunately for those that happen upon them, they have organized into efficient hunting tribes. As such they are able to coordinate and attack in the same manner any humanoid would, but bring a heartier physicality to the fight than most other creatures of their size. As cubelings are an alien race to much of the Northern Isles, there have been unfortunate incidents where otherwise friendly cubeling tribes have been assumed hostile. This in turn has done little to ingratiate wider society with cubelings, further isolating them. Yet some teratologists and mages have taken up the hard work as of late to foster understanding and kinship with these ooze-like Humanoids. As such, a few have begun to fold themselves into civilization, and even taken up the mantle of adventurer.

TheBooksDoctor

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