Small Beast, Neutral Evil
AC 13    Initiative +3 (13)
HP 22 (4d10)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 15 +2 +2
DEX 16 +3 +3
CON 11 +0 +0
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Senses Blindsight 60ft; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

Echolocation. The Carrion can't use its blindsight while deafened.

Keen Hearing. The bat has Advantage on Wisdom (Perception) checks that rely on hearing. 

Carrion Sense. The Carrion instinctively knows the general direction of any creature within 1 mile that has fewer than half its hit points remaining.

Grave Rot. A creature bitten by the Carrion must succeed on a DC 13 Constitution saving throw or contract the Grave Rot disease.
While infected, the creature cannot regain hit points above half of its maximum hit points.
If the infected creature drops to 0 hit points, it can’t regain hit points by any means until the disease is cured.
The infection lasts until the creature succeeds on a saving throw at the end of a long rest or receives a lesser restoration spell or similar magic.

Actions

Multiattack. The Carrion makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 2) piercing damage. The target must make a saving throw against Grave Rot.

Claw. Melee Weapon Attack: +4 to hit, reach 5ft, 1 target. Hit: 5 (1d6+2) slashing damage

 

Reactions

Blood Frenzy. When the Carrion is reduced to 0 hit points, it can immediately use its reaction to move up to its flying speed toward the nearest creature and make one bite attack before dying.

Description

Carrions are foul-winged scavengers drawn to the stench of death. They gather above battlefields and graveyards, descending when the air grows still and corpses grow cold. Their bite carries an enzyme that hastens decay, and their fur reeks of rot and damp soil. Though terrifying, they are part of nature’s grim cycle, breaking down the old so life may rise anew. Hunters who stumble upon their roosts say that silence follows them like a shadow, broken only by the wet tearing of flesh in the dark.

Argaal

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