Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Fire
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Gold or Red Draconic Ancestry.  Dragonborn commoners have resistance to damage, depending on their coloration. In addition, they gain a breath-weapon attack, based on the same damage type. Gold and red dragonborn have resistance to fire damage.

 

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Fire Breath (Recharges on a Short or Long Rest). The dragonborn exhales fire in a 15-foot cone. Each creature in that cone must make a DC 10 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much on a successful one.

Description

Dragonborn commoners could be the tradesmen or peasants of specifically dragonborn communities, or they might be artisans in a more cosmopolitan city or town. Regardless, in the event of a fight, one can expect them to stand their ground, though they're generally smart enough to know when to turn tail.

Gold dragonborn can be imperious and seek employment as scholars or officials in large cities.

Red dragonborn are tend to band together more, forming nomadic bands in blasted volcanic wastes or scrubby desert hills.

Inspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainSwamp

matthall2189

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