Medium Ooze, Any Alignment
AC 16    Initiative +0 (10)
HP 65 (8d8 + 32)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 18 +4 +4
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Resistances Bludgeoning
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Undercommon
CR 2 (XP 450; PB +2)
Actions

Multiattack. The cubeling makes two Longsword attacks.

Longsword. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.

Fling (Recharge 5-6). The cubeling launches itself to a space it can see within 60 feet. Dexterity Saving Throw:  DC 12, each creature within 5 feet of the space where the cubeling lands. Failure: 3 (1d6) Bludgeoning damage, and the target is Prone. Any creature in the space the cubeling landed is moved to the closest unoccupied space as it is shoved aside.

Bonus Actions

Variable Shape. The cubeling expands or shrink its Size by one category, up to a maximum of Large and down to a minimum of Small.

Description

Not all cubelings are friendly creatures, for some have fallen to the more feral nature presented by the denizens of the underdark. Unfortunately for those that happen upon them, they have organized into efficient hunting tribes. As such they are able to coordinate and attack in the same manner any humanoid would, but bring a heartier physicality to the fight than most other creatures of their size. As cubelings are an alien race to much of the Northern Isles, there have been unfortunate incidents where otherwise friendly cubeling tribes have been assumed hostile. This in turn has done little to ingratiate wider society with cubelings, further isolating them. Yet some teratologists and mages have taken up the hard work as of late to foster understanding and kinship with these ooze-like Humanoids. As such, a few have begun to fold themselves into civilization, and even taken up the mantle of adventurer.

TheBooksDoctor

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