| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Voice of the Wicks. Any creature that speaks within 60 ft. of the Candlemother while she is aware of them creates a wax effigy of themselves within her lair (takes 1 minute to form). She can hear through and speak from these effigies at any distance while within the same plane.
Burning Whispers. When a creature that the Candlemother can see casts a spell or uses a feature that requires speech, it must succeed on a DC 15 Wisdom saving throw or suffer psychic backlash, taking 7 (2d6) psychic damage and being [Tooltip Not Found] until the start of its next turn.
Melted Form. When the Candlemother takes cold or radiant damage, her form partially melts. Until the end of her next turn, attacks against her have advantage — but her melee attacks deal an extra 7 (2d6) fire damage as she lashes out wildly.
Multiattack. The Candlemother makes two attacks. Either two Melted Claw attacks, or one Melted Claw attack and one Flame Kiss.
Melted Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 3) slashing damage plus 7 (2d6) fire damage.
Flame Kiss. The Candlemother reaches for the flame of her own heart and touches a creature within 5 ft. That creature must make a DC 15 Constitution saving throw. On a failure, the target takes 21 (6d6) fire damage and gains one Burn Mark.
Burn Mark. At the start of its turn, a marked creature takes 3 (1d6) fire damage until it receives magical healing or the mark is doused with holy water.
Snuff the Light (Recharge 5-6). The Candlemother exhales, extinguishing light sources in a 30-ft. radius. Magical light of 3rd level or lower is dispelled. Each creature in the area must make a DC 15 Wisdom saving throw or be blinded until the end of their next turn as darkness presses against their eyes.
While any creature is blinded this way, the Candlemother can teleport up to 30 ft. as a bonus action into an area of darkness.
Description
The Candlemother appears as a tall, emaciated woman wrapped in waxy, flesh-colored drippings. Her body burns from within - small tongues of flame flickering from her eyes, mouth, and fingertips. The air around her smells faintly of honey and smoke.
She collects “children” - not living beings, but wax effigies molded in the likeness of anyone who speaks within her lair. Their faces twitch and move, mouthing words their originals once said.
When her flame goes out, she does not die. She simply relights - somewhere else, with new voices to mimic.
Tactics: She stays in dim or extinguished light, using the wax effigies to create paranoia - having them whisper to characters in their own voices. She prefers to silence casters first, retreating into darkness when threatened, then reappearing behind weaker targets.
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