Confer Necrotic Resistance. The bloodmount can grant resistance to necrotic damage to anyone riding it.
Trampling Charge. If the bloodmount moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the bloodmount can make another attack with its hooves against it as a bonus action.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage.
Description
These horses made of blood and negative energy are usually the result of a ritual, and serve as mount for a wide variety of evil magic users and creatures. It's eyes are menacing points of red light, it's mouth is full of sharp teeth and a trail of blodd is left by the creature wherever it goes. It's neigh is accompagnied by a morbid gurgling.
Comments