Large Fiend, Any Evil Alignment
Armor Class 14 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
Damage Resistances Piercing
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Passive Perception 11
Languages Common , Infernal and Abyssal but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Confer Necrotic Resistance. The bloodmount can grant resistance to necrotic damage to anyone riding it. 

Trampling Charge. If the bloodmount moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the bloodmount can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) necrotic damage.

 

Description

These horses made of blood and negative energy are usually the result of a ritual, and serve as mount for a wide variety of evil magic users and creatures. It's eyes are menacing points of red light, it's mouth is full of sharp teeth and a trail of blodd is left by the creature wherever it goes. It's neigh is accompagnied by a morbid gurgling. 

 

Rawilow

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