Medium Humanoid (Monk), Neutral Good
Armor Class 22 (Unarmored Defense)
Hit Points 280 (20d10 + 180)
Speed 70 ft., Climb 70 ft., Swim 70 ft.
STR
18 (+4)
DEX
26 (+8)
CON
28 (+9)
INT
20 (+5)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws STR +11, DEX +15, WIS +13
Skills Perception +12, Stealth +16, Survival +12
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Tremorsense 30ft, Truesight 60ft, Passive Perception 26
Languages Celestial, Common, Undercommon, Winter Wolf
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Akane fails a saving throw, she can choose to succeed instead.

Magical Resistance. Akane has advantage against spells and other magical effects.

Timeless Body. Akane's ki sustains her so that she suffers none of the frailty of old age, and she does not age and can't be aged magically. In addition, she no longer needs food, water, or sleep.

Quivering Palm (3/day). When Akane hits a creature with an unarmed strike, she can start imperceptible vibrations inside of them, the creature must make a DC 22 Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 55 (10d10) force damage.

Actions

Multiattack. Akane makes two Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 13 (1d10 + 8) bludgeoning or force damage and the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of your next turn.

Howl (Recharge 5-6). Akane emits a bloodcurdling howl. Each creature within 30 feet of her that can hear the howl must succeed on a DC 22 Constitution saving throw or drop to 0 hit points. This action can only be used if Akane is below half her maximum health points and any creature that succeeds on the save is immune to this effect for the next 24 hours.

Bonus Actions

Fury of Blows. Immediately after Akane takes the attack action on her turn, she can make three unarmed strikes.

Teleport. Akane can teleport up to 30ft into an unoccupied space she can see.

Reactions

Akane can take up to three reactions per round but only one per turn.

Slow Fall. Akane reduces any falling damage she takes by 100 points.

Defect Missile. She can deflect or catch the missile when she is hit by a ranged weapon attack. If she does, the damage she takes from the attack is reduced to 0.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2022 8:07:10 PM
54
0
5e
Coming Soon
12/22/2022 7:20:31 PM
82
0
--
Coming Soon
10/17/2025 3:48:32 PM
121
4
5e
Coming Soon
Disasterleo01

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