Legendary Resistance (3/Day). If Akane fails a saving throw, she can choose to succeed instead.
Magical Resistance. Akane has advantage against spells and other magical effects.
Timeless Body. Akane's ki sustains her so that she suffers none of the frailty of old age, and she does not age and can't be aged magically. In addition, she no longer needs food, water, or sleep.
Quivering Palm (3/day). When Akane hits a creature with an unarmed strike, she can start imperceptible vibrations inside of them, the creature must make a DC 22 Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 55 (10d10) force damage.
Multiattack. Akane makes two Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 13 (1d10 + 8) bludgeoning or force damage and the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of your next turn.
Howl (Recharge 5-6). Akane emits a bloodcurdling howl. Each creature within 30 feet of her that can hear the howl must succeed on a DC 22 Constitution saving throw or drop to 0 hit points. This action can only be used if Akane is below half her maximum health points and any creature that succeeds on the save is immune to this effect for the next 24 hours.
Fury of Blows. Immediately after Akane takes the attack action on her turn, she can make three unarmed strikes.
Teleport. Akane can teleport up to 30ft into an unoccupied space she can see.
Akane can take up to three reactions per round but only one per turn.
Slow Fall. Akane reduces any falling damage she takes by 100 points.
Defect Missile. She can deflect or catch the missile when she is hit by a ranged weapon attack. If she does, the damage she takes from the attack is reduced to 0.
Comments