| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Burning Remains. A creature that touches the Wretch or hits it with a melee attack while within 5 ft. takes 3 (1d6) Fire damage.
Ash-Soaked Lungs. Constitution Saving Throw: DC 12, any creature that starts its turn within 5 ft. of the Wretch. Failure: The creature has the Poisoned condition until the start of it's next turn.
Fiery Demise. When the Wretch dies, it explodes in flame. Dexterity Saving Throw: DC 12, each creature within 10 ft. of the Wretch when it explodes. Failure: 7 (2d6) Fire damage, and the creature starts Burning for 1 minute. Success: Half damage.
Clawing Embers. Melee Attack Roll: +4, Reach 5 ft. Hit: 8 (2d4+3) Slashing damage plus 3 (1d6) Fire damage.
Ash Cloud (Recharge 5-6). Constitution Saving Throw: DC 12, Each creature in a 15 ft. Cone. Failure: The target has the Blinded condition until the start of it's next turn. Failure or Success: The target has the Poisoned condition until the end of its next turn.
Description
Cinder wretches are the scorched remains of mortals who perished in magically-wrought wildfires: spirits so angry, so hot with vengeance, that their souls refused to pass on. Now, they shamble through the ash, trailing smoke, choking the air with every breathless hiss. They burn from within, their skin cracked like volcanic ash, and their mouths spilling embers with each snarling moan.
Some say that these wildfires can call the dead to rise in flame, binding the souls of those who resisted them. Others believe that these wretches are volunteers: fanatics who burned themselves alive in the name of vengeance.
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