| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +4 |
Aura of Ruin. Any creature that starts its turn within 10 feet of the Thrasher must make a DC 16 Constitution saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one. If Thrasher doesn’t have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).
Multiattack. Thrasher makes two Ruin's Wake attacks and Lightning Bolt if available
Ruin's Wake. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) lightning damage. Immediately after he make sa ranged attack with this weapon, it flies back to his hand.
Lightning Bolt (recharge 5-6). Thrasher hurls the spear and speaks a command word, to transform it into a bolt of lightning, forming a line 5 feet wide that extends out from him to a creature he can see within 120 feet of him. Each creature in the line, excluding him, must make a DC 15 Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one. Ruin's Wake then returns to his hand.
When Thrasher is hit by a melee attack, he can make a melee attack with Ruin's Wake with advantage against the attacker.
Comments