Medium or Small Humanoid, Any Alignment
AC 18 (plate armor)    Initiative +1 (11)
HP 202 (27d8 + 81)
Speed 30 ft.
Mod Save
STR 20 +5 +9
DEX 12 +1 +1
CON 16 +3 +7
Mod Save
INT 15 +2 +2
WIS 14 +2 +2
CHA 18 +4 +4
Skills Perception +6
Immunities Lightning, Thunder
Senses Passive Perception 16
Languages Common, Marquesian
CR 12 (XP 8,400; PB +4)
Traits

Aura of Ruin. Any creature that starts its turn within 10 feet of the Thrasher must make a DC 16 Constitution saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one. If Thrasher doesn’t have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).

Actions

Multiattack. Thrasher makes two Ruin's Wake attacks and Lightning Bolt if available

Ruin's Wake. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) lightning damage. Immediately after he make sa ranged attack with this weapon, it flies back to his hand.

Lightning Bolt (recharge 5-6). Thrasher hurls the spear and speaks a command word, to transform it into a bolt of lightning, forming a line 5 feet wide that extends out from him to a creature he can see within 120 feet of him. Each creature in the line, excluding him, must make a DC 15 Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one. Ruin's Wake then returns to his hand. 

Reactions

When Thrasher is hit by a melee attack, he can make a melee attack with Ruin's Wake with advantage against the attacker.

Xalkell

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