Medium Beast, Neutral Evil
AC 13 Natural Armor    Initiative +3 (13)
HP 27 (6d6 + 6)
Speed 20 ft., Walk 40 ft.
Mod Save
STR 13 +1 +1
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 30 +10 +20
WIS 14 +2 +11
CHA 8 −1 −1
Skills Perception +5, Stealth +5
Immunities Charmed, Frightened
Senses Darkvision 60ft; Passive Perception 14
Languages Telepathy Understands Rook’s commands telepathically; no other speech
CR 14 (XP 11,500; PB +5)
Traits

 

  • Flight: Silent and precise, can hover.

  • Shadow Meld: Can partially merge with shadows; advantage on Stealth checks in dim light or darkness.

  • Venomous Strike: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. Target must succeed on DC 12 CON save or have speed reduced by 10 ft. for 1 round.

  • Scout’s Instinct: Can alert Rook to traps, hidden doors, or magical effects.

 

Actions

 

  • Bite: As above (Venomous Strike).

  • Tail Whip: Melee, reach 10 ft., +5 to hit, 1d4 bludgeoning damage, can knock a small target prone on a hit.

 

Bonus Actions
  1. Silent Perch:

    • Obscura can instantly perch on Rook’s shoulder, arm, or nearby object without provoking opportunity attacks.

    • While perched, it grants Rook advantage on Stealth checks in dim light or darkness.

  2. Scout Alert:

    • As a bonus action, Obscura can whisper a silent warning to Rook (telepathically), indicating hidden traps, secret doors, or nearby dangers within 30 feet.

    • Provides advantage on the next Perception or Investigation check related to detection.

  3. Shadow Shift:

    • Obscura can partially merge into shadows, becoming half-visible until the start of its next turn.

    • While in this state, it gains advantage on Stealth checks and can move through lightly obscured areas without being noticed.

  4. Card Link (Optional, Thematic):

    • When Rook performs a specific gesture with a card, Obscura can use its bonus action to position itself for an immediate tactical strike or create a distraction in its current turn.

Reactions

 

  • Protective Coil:

    • When Rook is targeted by a melee attack within 5 feet, Obscura can use its reaction to interpose its body, granting Rook +2 AC against that attack.

  • Venomous Counterstrike:

    • When a creature hits Obscura with a melee attack, it can use its reaction to bite the attacker immediately.

    • Bite: +5 to hit, 1d6+2 piercing + 1d6 poison; DC 12 CON save or target’s speed is reduced by 10 ft. for 1 round.

  • Shadow Dodge:

    • When Obscura is targeted by an attack or spell that requires a Dexterity saving throw, it can use its reaction to merge partially into shadows, gaining advantage on the save.

    • This does not move it out of the attack’s area but increases survivability.

  • Warning Shriek:

    • When a creature enters Obscura’s line of sight and poses an immediate threat to Rook, it can emit a silent psychic shriek, alerting Rook to the danger and granting him advantage on his next initiative roll.

 

 

Description

Obscura is a sleek, black serpentine creature, its scales shimmering with faint green and purple veins that pulse like distant stars. Its eyes glow eerily, shifting in intensity with its mood. The whip-like tail ends in barbed spines, and its small, aerodynamic body allows silent flight or tight coiling around objects. It often hovers around Rook or perches on his shoulder, moving like a shadow made alive.

Habitat: Forest

lukassconner

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