Regeneration. Burghal regains 7 hit points at the start of its turn if it has at least 1 hit point.
Heavy. Burghal immediately fails any Dex. saves, but will deal 9 (2d6 + 3) to anyone within 5 ft. of him when he finishes a move action.
Greataxe. Melee Weapon Attack: +3 to hit, reach 15 ft., one-three targets. Hit: 19 (5d6 + 5) slashing damage.
Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage. Burghal also gains +2 AC when hit from the front after using this attack.
At Any Cost. When Burghal is brought to 75 hit points or lower, the following status effects apply to him for the rest of an hour:
- He regains 10 hit points every round
- He does an additional die of damage when he damages a player
- He can make two attack actions
- He can move 25 ft.
- He drops his shield and switches to two-handed, doing another die of damage but dropping down to 18 AC and losing his Shield Bash attack.
Description
Burghal the Guardian has existed for as long as there have been planes, so that he may protect them from invading forces, such as the far realm. To accomplish this, he was given a demiplane from which he could watch, listen to and defend these realms with the help of portals that don't lead anywhere but see everything. He was gifted his weapons and armor from the gods themselves, and are powerful artifacts. There once were many like him in his demiplane, but they were all slaughtered by adventurers and crooks making their way from place to place. This had born him the ability to channel the souls of his fallen comrades and use their power and fury to protect the planes. He is described as a huge lumbering giant, with plate mail covering his entire body, and is adorned with a helmet with horns in the shape of a crown. His Greataxe is heavy and lumbering but hits with the strength of an army, and his shield is massive and strong, providing great protection.
Lair and Lair Actions
Burghal was given his own demiplane from which to defend portals or gateways to other realms. He prefers to take the fight here, but if forced, he will stand his ground wherever. While Burghal is in the demiplane, he may make these actions:
- He pulls himself and everything in the demiplane into a random dimension, whereupon his At Any Cost ability is activated.
- He enchants his weapon, dealing an extra d6 of force damage with every hit.
- He can jump 30 ft. in any direction, doing 15 (4d6 + 3) bludgeoning damage, but cannot jump or make the Move action
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