| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 22 | +6 | +6 |
| CON | 26 | +8 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +6 |
| WIS | 25 | +7 | +14 |
| CHA | 30 | +10 | +17 |
Blasphemous Radiance. A 30-foot radius around Kreeg is filled with a burning, oppressive light.
- Creatures of Good alignment that start their turn there take 14 (4d6) Radiant damage.
- Creatures of Evil alignment instead regain 10 Hit Points at the start of their turns.
- Kreeg may suppress or reactivate this aura (no action required).
Infernal Restoration. When the False Solar dies in Avernus, his body erupts in searing light. Zariel instantly regains 100 Hit Points, and all creatures of her choice within 60 ft. must make a DC 23 Dexterity saving throw, taking 45 (10d8) Radiant damage plus 45 (10d8) Fire damage on a failed save, or half as much on a success.
Legendary Resistance (4/Day). If Kreeg fails a saving throw, he can choose to succeed instead.
Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.
Unholy Divinity. The False Solar radiates both divine and infernal energy. Spells or effects that target only fiends or only celestials affect him normally.
Multiattack. The False Solar makes two attacks with his Hammer of the Companion, or one hammer attack and one Blasphemer's Bow attack.
Hammer of the Companion. Melee Attack Roll: +15, reach 10 ft. Hit: 22 (4d6 + 8) Bludgeoning damage plus 36 (8d8) Radiant or Fire damage (Kreeg's choice).
If the target is Good-aligned, it must make a DC 25 Wisdom saving throw or be Frightened until the end of its next turn.
Blasphemer's Bow. Ranged Attack Roll: +15, reach 150/600 ft. Hit: 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage (Kreeg's choice).
If the target has 100 HP or fewer after taking this damage, it must make a DC 20 Constitution saving throw or its heart ignites with false light, killing it instantly.
False Benediction (Recharge 5-6). Kreeg channels a twisted miracle. He chooses one of the following effects:
- Unholy Revival: Up to three fiends within 60 ft. regain 50 Hit Points each
- Light of Judgement: 60-ft. Cone, DC 22 Dexterity saving throw, taking (12d8) Radiant damage plus (12d8) Fire damage, or half on a successful save. Good-aligned creatures make this save with disadvantage.
- Lament of the Faithless: All enemies within 30 ft. must make a DC 23 Wisdom saving throw or be Charmed by Kreeg until the end of their next turn, believing him to be a true angel
False Radiance (3/Day). Kreeg surrounds himself with burning light. Until the start of his next turn, he gains resistance to all damage, and his aura increases to a 60-ft radius. When it ends, all creatures of Kreeg’s choice within the aura take 22 (5d8) Radiant damage.
Fanatic's Devotion. When Zariel would be reduced below half her hit point maximum and is within 60 feet of Kreeg, he may use his reaction to teleport adjacent to her and absorb the blow, taking the full damage himself.
Legendary Action Uses: 3. Immediately after another creature’s turn, Thavius Kreeg can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.
Blinding Gaze. One creature the solar can see within 120 feet must make a DC 25 Constitution saving throw. Failure: The target has the Blinded condition for 3 rounds. Failure or Success: Thavius Kreeg can’t take this action again until the start of its next turn.
Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Each creature in a 10-foot Emanation originating from the solar at its destination space must make a DC 25 Dexterity saving throw. Failure: 11 (2d10) Radiant damage. Success: Half damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/18/2025 3:30:55 PM
|
6
|
1
|
--
|
Coming Soon
|
Comments