Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Green Draconic Ancestry.  Dragonborn commoners have resistance to damage, depending on their coloration. In addition, they gain a breath-weapon attack, based on the same damage type. Green dragonborn have resistance to poison damage.

 

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Poison Breath (Recharges on a Short or Long Rest). The dragonborn exhales poisonous gas in a 15-foot cone. Each creature in that cone must make a DC 10 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much on a successful one.

Description

Dragonborn commoners could be the tradesmen or peasants of specifically dragonborn communities, or they might be artisans in a more cosmopolitan city or town. Regardless, in the event of a fight, one can expect them to stand their ground, though they're generally smart enough to know when to turn tail.

Green dragonborn keep to the forests and work as wood-cutters, hunters, or charcoal burners.

Inspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainSwamp

matthall2189

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